Hungarian Cricket League 2010
Premier Division Rules
and Regulations
1.
Related Documents
The HCL 2010 Premier
Division Rules and Regulations operate in conjunction with the HCA 2010
Code of Conduct, the HCA 2010 Disciplinary Procedures, the MCC Laws
of Cricket and the ICC Spirit of Cricket.
2.
MCC 'Laws of Cricket'
Apart from the HCL
Bylaws described below, the HCL uses the Official MCC Laws of Cricket
(2000 Code 3rd Edition - 2008). HCA umpires and captains
will receive a separate document that highlights and clarifies some
commonly misunderstood MCC Laws, to help reduce on-field confusion.
3.
Umpires
- The HCA aims to provide two
official and neutral umpires to each match.
- These two umpires may share
their duties equally or according to their mutual agreement (e.g. they
may decide that a more 'senior' or experienced umpire may officiate
the bowler's end for the entire match).
- Team captains will have no
say in how the umpires share their duties.
- If just one official and neutral
umpire can attend, the second umpire will be provided by the batting
team and will act ONLY as a striker's end ('square leg') umpire.
The official and neutral umpire will become responsible for all decisions
except 'stumped' and 'run-out' at the striker's end. (Even
calls for high no-balls will become the responsibility of the official
and neutral umpire, from the bowler's end.)
- If no official and neutral
umpire can attend, the match must be rescheduled.
(Teams may still decide to play a 'friendly' match, in which case
only ground rental fees need to be paid by the teams.)
4.
Scoring
- Scorer(s) are to be provided
by each batting team to keep the scorecard during their innings.
- Scorer(s) may be non-players
on the day (in fact, this is preferable).
- The score must be shown on
the ground's official scoreboard, to be updated at the end of each
over.
- Umpires will keep track of
and record runs scored from each over, periodically checking the correctness
of the scoreboard.
5. Over Restrictions
- Each match consists of one
innings of a maximum of 30 six-ball overs, per team.
- Each bowler may bowl a maximum
of six overs in the match.
6. Time Restrictions
and Intervals in Play
- A maximum of 2.5 hours (150
minutes) is allotted for each innings; the final over of the innings
must begin before this time has elapsed.
- A maximum of 5 minutes is
allowed for mid-innings drinks intervals, and this time counts as part
of the aforementioned 150 minutes.
- Unless otherwise agreed between
umpires and captains prior to the start of the match, there will be
one drinks interval per innings, to be taken at the end of the 15th
over.
- Time lost due to other unavoidable
delays (e.g. searching for lost balls, tending to an injured player)
will be taken into account by the umpire(s) before applying any run
penalties.
- Umpires are expected to announce
and record the time at the start and end of each innings, and at the
start of the drinks interval or any other break in play (e.g. due to
adverse weather conditions, lost ball, etc).
- At the completion of the first
innings the umpire(s) will inform the captains of the time for the second
innings to commence. The between-innings break should be between 20
and 30 minutes, at the umpire's discretion.
- At each (re)commencement of
play, umpires will enforce the start of play at the expected time even
if a member of the fielding team is not present, and to 'time out'
batsmen who are not ready to play within two minutes of this time.
- In the case of time lost (e.g.
due to adverse weather conditions), all efforts should be made to extend
the hours of play in order to complete the full 30 overs per team. Playing
time lost in such situations will be considered when calculating the
time used to complete the innings.
7.
Slow Over Rates
Run penalties apply
to teams who bowl slower than the expected rate of 5 minutes per over.
The appendix of this document details and provides examples of the run
penalties that apply. All run penalties are to be added to the batting
team's score, not taken away from the bowling team's score.
8. Time Wasting
Players suspected
of deliberate time wasting may be warned and reported according to the
MCC Laws of Cricket, the HCA 2010 Code of Conduct, and the HCA 2010
Disciplinary Procedures.
9. Match Abandonment
or Cancellation
9.1 Due to ground,
weather, light reasons:
- If a match is abandoned or
cancelled due to ground, weather or light reasons and a result has not
been achieved (after including any relevant penalty runs), the match
will be declared a no result and two points will be awarded to each
team. However, if BOTH team captains request the HCA to reschedule the
match, every effort will be made to do so, in which case the match will
completely restart (i.e. not continue from where it finished).
- There are no provisions for
revising targets based on a lower number of overs - i.e. no Duckworth/Lewis-style
calculations apply. (Note: the addition of penalty runs for slow bowling
in the second innings may result in the target being reached, but the
target itself is not reduced in any way)
9.2 Due to team organization
reasons:
- More than two weeks prior
to a scheduled match, either team may cancel and ask for the rescheduling
of the match, without penalty.
- Each team is allowed ONE occasion
in the season where they may cancel less than two weeks but more than
48 hours prior to the match, without penalty.
- Any other cancellation with
less than two week's notice, and all cancellations with less than
48 hours' notice, will automatically result in a 'walkover' win
being awarded to the other team.
10. Points and League
Table
| Bonus Win |
5 points |
| Win or Walkover
|
4 points |
| Tie |
2 points to each team |
| No Result/Abandoned
|
2 points to each team |
| Loss |
0 points |
- A 'Bonus Win' applies
when:
- The team batting second reaches
the winning target by the end of the 15th over, or
- The team bowling second dismisses
the batting team for less than 1/2 of their own total.
(EXAMPLE: 1st
team scores 120; 2nd team all out for 60: no bonus point;
2nd team all out for 59: bonus point.)
- The HCL League Table will
show teams ranked according to:
- Points
- Record against team(s) with
same points
- Net run-rate
11. Squad Lists
- All teams must provide the
HCA with a 'Squad List' and a 'Player Registration Form' for
each player on the squad list at least one week prior to the commencement
of the season.
- Squad lists may be added to
at any time, but the HCA must receive the relevant Player Registration
Form before any player can officially play for a team.
- Players for whom the HCA has
not received a Player Registration Form can only play as a 'Guest
Player'.
- Players may only be officially
moved from one team's squad list to another during the first week
of June or the first week of August (two 'windows' for players to
change squads mid-season). This rule applies equally to players changing
teams within one club as it does to players changing clubs.
- Each player is permitted to
change teams only once per season.
- In exceptional circumstances
it may be permitted for players to transfer from one club to another
at other times during the HCL season, but only with the approval of
the player, both captains involved, and the HCA Executive Board.
- Between HCL seasons there
are no restrictions regarding players changing teams or clubs: each
individual player is free to choose the club they wish to play for in
the following season.
12. Guest Players
- Up to 3 'Guest Players'
are permitted per team, but only when a team is unable to provide 11
players from their own squad list. (It is not acceptable to have official
squad members declined the opportunity to play in order to allow a guest
player to take part in the match.)
- No Guest Players are permitted
in any HCL Final or Semi-Final.
- Captains are required to email
the official HCA Guest Player List, copying in the HCA President, before
searching for/arranging their own Guest Players.
- Players from the official
HCA Guest Player List who make themselves available for a match must
be selected as Guest Players ahead of players not on this list.
- If a team uses ONE Guest Player,
this player may bowl a maximum of 4 overs, and must bat at number 6
or below.
- If a team uses TWO Guest Players,
each guest may bowl a maximum of 3 overs, and must bat at number 7 or
below.
- If a team uses THREE Guest
Players, each guest may bowl a maximum of 2 overs, and must bat in the
last three batting positions.
- ONE Guest Player may keep
wicket, for a maximum of 15 overs.
- A player may represent a particular
team as a Guest Player on a maximum of three occasions in the same season.
After that the player cannot represent that same team in the same season
unless they have been officially registered or transferred in accordance
with HCA requirements.
- All Guest Player rules apply
equally, even to players representing another team within their own
club.
13. HCL Bylaws
13.1 Safety
- Each team must bring at least
1 helmet to each match, and must be willing to share the use of the
helmet with the other team.
- Any player under the age of
18 (on the day of the match) must wear a helmet when batting.
- Any wicket-keeper under the
age of 18 (on the day of the match) must wear a helmet when standing
up to the stumps, for any speed of bowling. Non-compliance with this
will result in the umpire(s) immediately stopping the game and instructing
the wicket-keeper to put on a helmet, or stand back from the stumps.
- A first-aid kit will be available
at each HCA ground and umpires and captains must be informed of its
location prior to the commencement of the match.
- If, within 24 hours of the
scheduled start of a match, the official forecast of www.met.hu
is for temperatures of 37C or higher on the day of the match, either
captain may request the HCA that the match be rescheduled, without penalty.
This request may not take place after 9am on the day of the match.
13.2 Dead Ball
All 'official'
dead ball situations will apply according to the MCC Laws of Cricket
(Law 23). In addition to these, the condition of pitches currently used
in Hungary necessitates the following additional bylaw:
'If
immediately after its first bounce the ball keeps significantly and
unnaturally lower than expected, in a manner deemed by the umpire to
be due to the surface of the pitch (i.e. not the bowler's skill),
the bowler's end umpire may call and signal
'dead ball'. The ball will not count as one in the over and no resulting
consequences of the ball will count.'
- For all Laws, but for this
bylaw especially, the call is entirely at the discretion of the umpire(s).
- Note that the bylaw does not
refer to a specific height for the ball to pass the batsman or hit the
stumps. It is a question of an unfair low bounce, for which each umpire
must make their own judgement.
- The bylaw applies even when
the low bounce benefits the batting team (e.g. resulting in byes or
a lucky edge for four runs).
- A 'wide' call overrules
the possibility of this type of dead ball (i.e. if a bowler clearly
bowls a wide ball, it is irrelevant whether or not there is subsequently
an unnaturally low bounce).
13.3 No Ball
- A short-pitched ball that
passes or would have passed the popping crease higher than the striker's
shoulder in an upright standing position is to be called a no ball.
- A full toss that passes or
would have passed the popping crease higher than the striker's shoulder
(slow bowlers) or waist (all other bowlers) in an upright standing position
is to be called a no ball.
13.4 Drinks
Intervals
Players are permitted
to leave the playing area during drinks intervals but are expected to
be ready to play at the completion of the 5-minute drinks interval.
- Late Arrival of a Player
Provided that the
player has been named in the team's official starting eleven (as given
to the umpires prior to the start of the match), a member of the fielding
team arriving late may (at the change of overs) commence full participation
in the game (i.e. may bowl or keep wicket immediately).
13.6 Seven-Player Minimum
- If a team has less than seven
players ready to commence play at the scheduled start of the match,
the offending team automatically forfeits the match as a 'walkover'.
- If both teams have less than
seven players ready to commence play at the scheduled start of the match,
the match will be declared as a 'No Result', and will not be rescheduled.
- All match fees remain payable
in these situations.
- Smoking and Alcohol
- No player or umpire is permitted
to smoke or drink alcohol on the field of play during an official HCA
match.
14.
Other Administrative Requirements
- Player Registration
- The HCA will prepare and send
a Player Registration Form to each captain detailing the information
required for each player on their squad list.
- This form will request information
regarding the length of time each player has spent in Hungary, which
is essential for determining a player's eligibility for the Hungarian
National Team.
- This form will also request
captains to identify players willing and capable of officiating as HCA
umpires.
- Players for whom the HCA has
not received a Player Registration Form will be considered to be 'Guest
Players', even if they have been declared on a team's squad list.
- Team Fees
- An HCL Entry Fee of Ft 50,000
per team is payable to the HCA by 30 April 2010. This officially
enters the team into the HCL Premier Division League and Cup competitions.
- A Match Fee of Ft 20,000 per
team is payable in cash to the umpires prior to play commencing
on the day of the match.
- The Match Fee is still payable
by teams who cancel a match after the deadlines stated above.
- No refunds are possible for
matches that begin and are subsequently abandoned.
- Match Results
- The umpire(s) are required
to complete a 'Match Report Form', on which team scores and the
Match Result will be recorded.
- Both captains must sign the
Match Report Form on the day of the match. If a captain fails to do
so they automatically accept the scores and result as declared by the
umpire.
- If a captain disagrees with
a score or the result stated, the matter will be referred to the HCA
Executive Board if it cannot be resolved on the day by the umpire(s)
and captains.
- Each captain must ensure that
the scorecard for their team's innings is entered to computer in the
official format and e-mailed to the HCA within 72 hours of the completion
of the match, for publication on the HCA website. Failure to do so may result in a 1
point deduction from their team.
- It is helpful if captains
arrange for someone from either team to write a more detailed, informal
report of the match for publication on the HCA website.
- Match Reports
- from Umpires
Separate guidelines
will be prepared for the reporting expectations of umpires, which will
include matters such as Match Result, Disciplinary Report, etc.
APPENDIX
Run Penalties For
Slow Over Rates
- Overs not completed in
time, but subsequently fully completed (applies to both innings)
If a team fails to
bowl the required overs within the allotted time, they still need to
bowl the full 30 overs and will additionally be penalized 5 runs for
each full over that was not yet bowled at the completion of the allotted
time. The penalty will be added to the batting team's final score
at the completion of the 30 overs.
EXAMPLE:
Bowling team has bowled only 25.4 overs after 150 minutes => 4 full
overs not yet bowled => Penalty 4*5 runs = 20 runs, to be added to
the batting team's score from the full 30 overs.
- Overs not completed in
time, and play subsequently abandoned before overs
fully completed (relevant only in second innings)
If the bowling team
fails to complete the overs in the allotted time, the above penalty
of 5 runs per unbowled over will automatically apply. If play is subsequently
abandoned before they are able to complete the full 30 overs, they will
be penalized an additional 5 runs per over for each full over
they are unable to bowl at all. All penalty runs will be added to the
batting team's score when play was abandoned.
EXAMPLE:
Team bowling second has bowled only 25.4 overs after 150 minutes =>
4 full overs not yet bowled => Penalty 4*5=20 runs. After 27.2 overs
it rains and play is abandoned => 2 full overs not bowled at all
=> extra penalty 2*5=10 runs. TOTAL PENALTY = 20 runs (4 overs not
bowled in time) +10 runs (2 overs not bowled at all) = 30 runs, to be
added to the batting team's score when play was abandoned.
- Play abandoned before completion
of allotted time and overs behind the required rate
(relevant only in second innings)
If play is interrupted
and subsequently abandoned before the completion of the allotted time
for an innings, the umpire(s) will calculate the number of overs that
should have already been bowled at the time that play was interrupted
(calculation: 5 minutes per over). For each full over that the bowling
team is behind the expected amount, they will be penalized 5 runs. These
runs will be added to the batting team's score.
EXAMPLE:
Play stops 120 minutes in to an innings and is subsequently abandoned.
The bowling team should have completed 24 overs (120 minutes÷5=24 overs)
but has completed only 21.3 overs => 2 full overs not yet bowled
=> Penalty 2*5 runs = 10 runs, to be added to the batting team's
score
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